May 28, 2006, 01:07 AM // 01:07 | #1 |
Wilds Pathfinder
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Join Date: Aug 2005
Location: The Northeast
Guild: Knights Of Thulcandra [KoT]
Profession: W/E
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Couple dagger questions.
Decided to make a assassin off these daggers I found
7-17 15% -10 armor while attacking Double adrenaline on hit chance 9% Enchantments last 20% longer Not the best But I think there good. Now here are my questions. 1.What is the pint of the double adrenaline? 2.What are the prefix and suffix mods for daggers? Oh and if anyone wants to give me some mods just say so :P |
May 28, 2006, 01:10 AM // 01:10 | #2 |
Desert Nomad
Join Date: Apr 2005
Location: Canada
Profession: R/
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1. pointless for assassins imo... as they don't use adrenaline...
2. Zealous, Vampiric, Ebon -- these are called Dagger Tangs Fortitude, Defense, Enchanting -- these are called Dagger Handles |
May 28, 2006, 05:42 AM // 05:42 | #3 |
Desert Nomad
Join Date: May 2005
Location: Belgium
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i personally wouldnt use those daggers depending on ure armour set u'd end up with 60al or 75 al (talking max armour here)
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May 28, 2006, 07:05 AM // 07:05 | #4 |
Desert Nomad
Join Date: Jul 2005
Guild: One of Many [ONE]
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Many warrior skills use adrenaline. It's built up per successful hit against an enemy. Unfortunatly most of these are weapon based (axe, sword, or hammer). A few are strength or tactics based, but you can only use tactics (well, usefully, you will never have more than 1 or 0 in strength as it is a warrior only attribute) if you are an assassin primary. Of course, your dagger skills will not work with swords, axes, or hammers so that's not too useful either.
Plus the -10al while attacking is bad. I would suggest going to the weapon crafter and purchasing one, either that or using a collector. Then expert salvage any mods you like and apply them. |
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